
SPARK | Materials management application for designers - 2022


Overview
This project was part of my part-time UX Design master's degree, completed over one semester while working at Haute École Arc. The goal was to design an application to accompany a physical material library, primarily used by industrial design students. The solution aimed to enable access to and organisation of material data while integrating sensory dimensions to stimulate creativity and enhance the design process.
My role in this project
As a student, I covered the entire UX and UI design of the project. My responsibilities included:
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Orchestrating the complete UX process, from research to prototyping and user testing.
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Collaborating with stakeholders, including teachers, librarians, and students.
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Creating an interactive high-fidelity prototype, including a full design system and visual identity.
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Conducting usability tests to validate and refine proposed solutions.
Project duration
1 semester (intensive academic project)
Key skills and tools mobilised
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User research (semi-structured interviews, persona creation, user journey mapping)
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Mapping current and future state user journeys
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Storyboard design
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UX/UI design (wireframes, high-fidelity interactive prototypes, visual identity creation)
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Usability testing (feedback analysis and iterative improvements)
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Design system creation (colour palette, typography, iconography)





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